Use those Coins to power up your Rooms, or use them to promote your Minibosses to learn even deadlier abilities. They’re all compatible with each other, and with mini-expansions like Crash Landing, Tools of Hero-Kind, and Implements of Destruction. Buy from your local Sanity store or online. In the battle against dungeon delving heroes, Minibosses are the ultimate weapon. Reward: Choose a Hero in town. Reward: Until end of turn, give all your ordinary Monster Rooms +1, Power-Up: For each Monster Room in your dungeon, this Hero has +1, Reward: Choose a Hero. Power-Up: This Hero ignores any damage from the first three Rooms of your dungeon. Level 3: Give a Hero in any dungeon +5 until end of turn. Available at Common Ground Games on Pointy. Once per turn, you may destroy another Room in your dungeon to draw a Room card. Whenever you build a Room next to this Room, gain (c)(c). Each turn, any player may give you any number of (c). Treat all of your Rooms as if they were just built. When you build this room, choose one Monster Room from the discard pile and put it in your hand. SUN 10:00AM-5:00PM, 1826 ROBERTSON RD UNIT 50 Destroy another room in your dungeon: Your rooms. Powerful Minibosses can be hired to enhance your dungeon by permanently modifying Rooms.Earn Coins through effective use of all new Rooms and Spells. Find many great new & used options and get the best deals for Brotherwise Games BGM017 Boss Monster Rise of The Minibosses Mixed at the best online prices at eBay! No knight is more celebrated, but do not invite Ser Mortin to your wedding feast. Once per turn when you build another Monster room, draw a Room card. I would like to know what cards are available in Rise of the minibosses but it seems impossible to find that information. Save. Order today and receive Free Shipping and hassle-free returns on all our products. No Hero enters that player's dungeon this turn. Wrathfuss knew the names of most things, and so most things were his to command. When you build this room, deactivate one room in any Dungeon. Earn Coins through effective use of all new Rooms and Spells. Reward: Search the discard pile for a Room with at least two treasure icons and put it into your hand. When this Hero enters town, place one (c) on all heroes already in town. Send it back to the entrance of that player's dungeon. Once per turn when an opponent plays a Spell card, you may discard a Spell card to cancel its effect. With exciting new mechanics and a new card type, Rise of the Minibosses is our biggest release since our 2015 hit, The Next Level. Buy Boss Monster Rise of the Minibosses Brotherwise Games, LLC with fast shipping and top-rated customer service. Boss Monster: Rise of the Minibosses is a large expansion set for Boss Monster that can be played on its own or combined with earlier Boss Monster sets and expansions. Until end of turn, all Heros pass through that Room twice. Once per turn, you may destroy another Room in your dungeon to give this Room +4 until end of turn. Rise of the Minibosses™ is the latest and greatest edition of the smash-hit Dungeon-Building Card Game™. View all items. ★ Indicates a card with a Minimum Players requirement that allows it to be used for any number of players. Some rooms say "once per turn" but this card does not say that, so it seems it can be used multiple times per turn. Once, he lived alone in a flat, infinite world. If one of these cards is a Miniboss, you may immediately build it. Boss Monster - Rise of the Minibosses Card & Dice Games-Strategy For the best and exciting board games, jigsaws and trading cards, shop online with The Games Shop or … Once per turn, you may discard a Monster Room card to draw a Spell card. Level 2: Double this Room's treasure value. Brotherwise Games BWGBGM017 Boss Monster: Rise of The Minibosses Board Game Expansion in Board Games. Power-Up: Destroy the first Advanced Room that this Hero survives. It skips the first four Rooms of your dungeon. For every level that Miniboss has, give its Room +1 until end of turn. Free postage. As before, players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. Power-Up: If this Hero survives your dungeon, until end of turn you have +1 Wound. (It continues to move through your dungeon this turn. Until end of turn, it gains Cleric, Fighter, Mage, or Thief treasure. Once per turn, you may destroy every other visible Room in your dungeon to give this Room +6 until end of turn. Power-Up: Before this Hero enters your dungeon, rearrange your Rooms so their order is reversed. Looks like there's a new threat rising in the land of Arcadia: Minibosses! Whenever you play a Spell, this Room gains +1 until end of turn. This Hero ignores all Room ability text. You may destroy this Room to deactivate one Room in any dungeon. (You get to keep this Item. This Hero is lured to the dungeon with the highest combined Fighter and Thief treasure. At end of turn, if you have not played that Spell, discard it. As before, players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. This 5-card Boss Monster The Lost Levels mini-pack includes Boss Anererak, Monster Room: Wight House, Monster Room: Room 1-1, Monster Room: Shocksquid Pool, and Monster Room: Piranha Tank. At the beginning of your turn, you may draw from the Spell deck instead of the Room deck. Here comes a new challenger! Revised: Once per turn, you may destroy another Room in your dungeon to give all your Rooms +2 until end of turn. Reward: Choose a player and one treasure type.Until end of turn, Heroes ignore all icons of that type in that player's dungeon. Reward: Choose one Room in your dungeon. Level 2: Once per turn, you may return a Hero in your dungeon to town. At the end of each turn, destroy one Room in your dungeon. Description. Reward: Choose a Hero in an opponent's dungeon. The hit game Boss Monster returns to tables with an all new, 165 card, standalone expansion! If you’re new to Boss Monster, this set is the perfect jumping-on point. Coins can then be used to upgrade rooms or hire the new “Minibosses.” Minibosses provide permanent bonuses to improve the player’s dungeon rooms. That opponent discards a random Room card. When you build this Room, until end of turn it gains Explorer*2 treasure. (It is turned sideways until end of turn.). If this is the leftmost Room in your dungeon, it has +2. When you build this Room, give it four +1 counters. In the battle against dungeon delving heroes, Minibosses are the ultimate weapon. Reset to Level One. As before, players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. Once per turn, you may discard two Room cards to flip over a face-down Item card in your scorekeeping area. When you build this room, you may immediately build an additional Room. If three or more Heroes entered that player's dungeon this turn, that player cannot win this turn. Power-Up: If this Hero would be killed, it returns to town instead. Description. Once per turn, you may discard a Room card to draw a Room card. If a Hero has taken damage equal to at least half its Health before entering this Room, this Room deals +2 to that Hero. Rise of the Minibosses gives players more options than ever before to craft the deadliest dungeon they can, and become the baddest Boss in the land. Once per turn, you may discard a Spell card to draw a Spell card. Until end of turn, give it one extra Cleric, Fighter, Mage or Thief. When it is in a dungeon, Room activated abilities cannot be used. If you’re new to Boss Monster, this set is the perfect jumping-on point. Power-Up: If this Hero survives your dungeon, you must discard two Room cards at random. Reward: Choose one face-down Hero.Do damage to another Hero equal to the chosen Hero's Health. The Fool is lured to the dungeon of the player with the fewest Souls. Until the end of turn, it has no ability text. (Another player can still win due to Souls.). Revised: Once per turn, if a Hero survives this Room, until end of turn this Room deals +3. When you build this Room, place up to three (c) on it. When you build this Room, choose and discard one Spell card (if you have any Spell cards in your hand). Discard a Spell to turn this Item face-down. AND If you discard another Spell card, deal 3 damage to each Hero at the entrance to your dungeon. The Fool is lured to the dungeon of the Boss Monster with the fewest Souls. Once per turn, you may discard a card from your hand to give one Hero +1 until end of turn. Once per turn, you may discard a Miniboss to double the damage of one of your Monster Rooms until end of turn. OR Choose a player. Choose one Hero in town, Place it at the entrance to an Opponent's dungeon. Buy Boss Monster - Rise of the Minibosses for $21.95 at 401 Games. Give ever other Monster Room in your dungeon +1. Choose a Hero in your dungeon. Shop Boss Monster: Rise of the Minibosses at Miniature Market. It's as if a monster lurks inside him, and the dungeon is the only safe place to channel his rage. Boss Monster: Crash Landing is a mini-expansion for the hit dungeon building card game, allowing players to expand their Boss Monster game to 5-6 players.. When you build this room, choose an opponent. Rise of the Minibosses™ is the latest and greatest edition of the smash-hit Dungeon-Building Card Game™. The hit game Boss Monster returns to tables with an all new, 165 card, standalone expansion! Find helpful customer reviews and review ratings for Brotherwise Games BWGBGM017 Boss Monster: Rise of The Minibosses Board Game Expansion at Amazon.com. Rise of the Minibosses gives players more options than ever before to craft the deadliest dungeon and become the baddest Boss in the land. Power-Up: When this Hero enters your dungeon, deactivate the first Monster Room in your dungeon. If you’re new to Boss Monster, this set is the perfect jumping-on point. This Room has +X, where X equals the number of Spell cards in your hand. Looks like there’s a new threat rising in the land of Arcadia: Minibosses! Until end of turn, it gains Explorer treasure. Return that card to its owner's hand. Until end of turn, it ignores damage from Advanced Rooms. If you have fewer Rooms than an opponent, you may build an extra room this turn. Once per turn, you may discard an Advanced Room to activate one "when you build this Room" or "when you uncover this room" effect on any Room in your dungeon. If you’re a seasoned hero hunter, it brings more tactical options than ever before! If no Heroes were lured to your dungeon during the Bait Phase, heal one ordinary Wound. Level 2: Ignore the ability text of any Heroes or Epic Heroes in, or at the entrance to, your dungeon. Find many great new & used options and get the best deals for Rise Of The Minibosses Boss Monster Dungeon Building Board Game Brotherwise at the best online … When you build or uncover this Room, until end of turn, give every other Monster Room in your dungeon +1 for every treasure icon that room has. It is deactivated until end of turn. Give a Hero +1 until end of turn AND give this Hero an additional +2 until end of turn for every (c) you spend when casting this spell. Promotable Miniboss cards that permanently enhance Rooms and give you, the Boss, a new set of nefarious abilities. You may discard this from your hand to draw a room or spell card from the Discard pile. Choose one Item in any scorekeeping area. Boss Monster 2: The Next Level was the first stand-alone expansion for Boss Monster. Level 3: Give all Monster Rooms in one dungeon +1 or -1 until end of turn. This is only useable during the Build Phase. This savage redhead has survived the rise and fall of many rivals. Reset to Level One. This is the original game. You may destroy this Room to force an opponent to discard a random Spell card. Reward: Kill a Hero who has taken damage equal to at least half its Health. Fandom may earn an affiliate commission on sales made from links on this page. Boss Monster The Lost Levels - This 5-card Boss Monster The Lost Levels mini-pack includes Boss Anererak, Monster Room: Wight House, Monster Room: If a Hero survives this Room, until the end of turn this Room deals +3. Hidden Secrets is currently only available as a reward for Boss Monster 2: The Next Level Kickstarter campaign. Once per turn, you may discard a Trap Room to give one Monster Room -1 until end of turn. Rise of the Minibosses™ is the latest and greatest edition of the smash-hit Dungeon-Building Card Game™. With exciting new mechanics and a new card type, Rise of the Minibosses is our biggest release since our 2015 hit, The Next Level. Choose one Hero in town. Level Up: Each opponent must choose and destroy one Room in his or her dungeon. OR If only one Hero was lured to your dungeon this turn, that Room does +4 until end of turn. Level 2: Once per turn when a Hero dies in this Room, draw a Room card. item 4 Boss Monster Rise of the Minibosses Card Game 4 - Boss Monster Rise of the Minibosses Card Game. When you build this Room, if it is leftmost Room of your dungeon, you may choose one Epic Hero in town and place it at the entrance to your dungeon. The Bosses are back, but this time there’s a new challenger in town. Boss Monster the Dungeon-Building Card Game Wiki is a FANDOM Games Community. (The canceled Spell card is sent to the discard pile.). Reward: Choose a Hero at the entrance to another player's dungeon.That Hero ignores the last three Rooms of the dungeon. Reward: Choose any Room in your dungeon. Power-Up: This Hero takes no damage from ordinary Monster Rooms. Get it by Tue, Sep 8 - Mon, Sep 21 from Chesterfield, United Kingdom Our biggest Boss Monster ever! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions. Level 3: Choose a Hero in town. Move it to your scorekeeping area face-down. Use those Coins to power up your Rooms, or use them to promote your Minibosses to learn even deadlier Buy the Boss Monster Rise of the Minibosses Expansion from Sanity's Card Games range. Julkaisijan kuvaus: Here comes a new challenger! Place this card in your scorekeeping area. It's the biggest Boss Monster ever! Opponent may still place another Room. After several expansions and a sequel, the latest standalone instalment, Boss Monster: The Rise of Minibosses, is here to lure more brave but foolish heroes into even more treacherous dungeons. Choose a Room. Once per turn, If a Hero Dies in this room, choose an opponent. Draw two Spell cards. Reward: Give a Hero +x, where X is equal to the number of Souls you have. Choose an opponent's Miniboss. When you build or uncover this Room, you may discard a Miniboss to heal a Wound. If you’re new to Boss Monster, this set is the perfect jumping-on point. Reward: Choose a Monster Room in any dungeon. For every (c) they give you, give this Room -1 until end of turn. Boss Monster: Rise of The Minibosses is an all-new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions. (Flip over one of your wounds, adding its Soul value to your total.). Boss Monster: Rise of the Minibosses is a stand-alone expansion for the hit game Boss Monster. MON - FRI 10:30AM - 6:30PM Save this product to a list. This room deals double damage to Epic Heroes. This Room has -1 for every (c) on it. Choose a Room. Nov 27, 2018 - Brotherwise Games BWGBGM017 Boss Monster: Rise of The Minibosses Board Game Expansion in Board Games. Reward: Choose a face-down Hero in an opponent's scorekeeping area. This Hero is lured to the dungeon with the highest combined Mage and Thief treasure. Last one Free postage. If you cannot place a coin on this Room, destroy it. (In the case of a tie, he waits in town until the tie is broken.). When you build or uncover this Room, gain (c) (c) for every miniboss you reveal from your hand. Crash Landing is a mini-expansion that adds a new treasure type, Alien Artifacts and expands the game to allow up to 6 players. Earn Coins, an all new mechanic, through effective use of Rooms and Spells. Send that Hero to the entrance of an opponent's dungeon. Buy. But Gaimina's light steps cast long shadows, and she must never let them overtake her. Once per turn, if you take a card from the discard pile, draw a Room card. Number of players: 2 - 4 players; Recommended age: 13 - 99 years; Genre: Strategy, Fantasy, Humour; Rank 307 in Board Games | Compare with top 10. Deal 3 damage to that Hero. During the Bait Phase, Pixel Lincoln is lured to the dungeon of the player with the most cards in hand. At the end of the Bait phase, discard a spell for every other Hero with Elodin at the entrance to your dungeon. When a Hero dies in this Room or survives this Room, destroy this Room. Once per turn when a Hero survives this Room, gain (c) (c). OR If that dungeon has five Rooms, the Hero skips the next two Rooms it would enter. SAT 10:00AM - 6:00PM Crash Landing introduces an all new treasure type, new heroes, new Bosses, and new rooms powered by alien monsters and technological traps never before seen in the world of Boss Monster! You may destroy this Room to send a Hero in this Room back to the first Room of your dungeon. For an alphabetical list of all cards click here. As before, players will build up … Reward: Take one Spell from the discard pile. Also included are new Bosses, spells, and heroes. Rise of the Minibosses™ is the latest and greatest edition of the smash-hit Dungeon-Building Card Game™. Boss Monster: Rise of the Minibosses introduces two new mechanics to the world of Arcadia! This Hero skips every Room in your dungeon that has more than one treasure type. Choose a Hero in an opponent's dungeon. Each time a player plays a Spell while this Hero is in your dungeon, give this Hero +2. Power-Up: Once per turn, one player may discard a Room card to give this Hero +3 until end of turn. You may destroy this Room to send a Hero in this Room back to town. Reset to Level One. Choose a Room in any dungeon. You may build this Room over any Room, regardless of treasure type. When you build this room, draw two spell cards, then discard a Spell card. Few know that this mysterious beauty was once a princess. Until end of turn, Heroes entering that dungeon skip its first room. Deal 1-6 damage to one Hero in your dungeon. The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. Once per turn, if a hero dies in this room, draw a Room card. Boss Monster: Rise of the Minibossesis an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions. Looks like there's a new threat rising in the land of Arcadia: Minibosses! Kvothe is lured to the dungeon of the player with the most treasure icons. Once per turn if a Hero dies in this Room, you may remove that Hero from the game to draw two Spell cards. Boss Monster: Rise of the Minibossesis an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions. At the end of the Bait phase, Denna is lured to the Dungeon of the player with the fewest Heroes at the entrance to their dungeon. If you’re a seasoned hero hunter, it brings more tactical options than ever before! $38.49 Free Shipping. Once per turn, when you force an opponent to discard a card, put that card into your hand instead. Once per turn, If a Hero dies in this room, choose one Room card from the discard pile and put into your hand. Level 3: Choose a dungeon. Destroy this room: Double the treasure value of your dungeon's Rooms until end of turn. When you build or uncover this Room, draw a Room card. Choose a Room. Place it in the discard pile.). When you build this Room, choose one opponent. Once per turn, you may discard a Monster Room to give one Trap Room -1 until end of turn. No. Power-Up: While this Hero is in your dungeon, ignore all Room ability text in your dungeon. Please note that (c) stands in for the coins symbol. Send it back to the entrance of that player's dungeon. Choose one face-down Hero in your scorekeeping area and remove it from the game. OR If you have 3 wounds or more, kill one Hero in your dungeon. Reset to Level One. Until end of turn end that Room's treasure icons. Give one Monster Room +3 damage until end of turn. OR If you gained 3 wounds or more this turn, draw three Spell cards. Draw a Spell for each Room reactivated. Level 3: Choose a dungeon. After the Prince becomes a wound or soul, the player who's dungeon he went to may draw two rooms, two spells, or one of each. OR, if if you have more Minibosses than your opponent, deactivate that Room until end of turn.|, OR deal 4 damage to a Hero in a Room that contains a Miniboss. You may discard this Room from your hand to deactivate an Advanced Room in any dungeon until end of turn. Reward: Switch the first and last Rooms of a dungeon. You may discard a Room card to give that Hero +3 until end of turn. You may discard this from your hand to cancel an opponent's Spell. Reward: Search the Room deck for an Advanced Room and put it into your hand. Until end of turn, it has +2 Health. Power-Up: When this Hero enters your dungeon, deactivate the first Trap Room in your dungeon. These cards were included with the Paper & Pixels set. Click on the sets name to reveal cards in that set. Choose a Room to gain +1 until end of turn, plus an additional +1 for each (c) you pay when you cast this spell. Now he fights evil with a holy blade and a golden gauntlet known as The Right Hand of Boon. This Hero is lured to the dungeon with the highest combined Mage and Fighter treasure. Once per turn, you may reveal a Monster Room from your hand to give this Room +X, where X is that Room's power. Portable Power is a set of cards that comes with the Collector's Box. If you’re new to Boss Monster, this set is the perfect jumping-on point. Powerful Minibosses can be hired to enhance your dungeon by permanently modifying Rooms. OR If you have no face-up Items inyour scorekeeping area, you may instead place that Item face-up in your scorekeeping area. Once per turn, if a Hero dies in this Room, draw two Room cards. You may immediately build that Room. 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