The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. 'Mech advancement in the Inner Sphere crested during the reign of the Star League, but slowly degraded duri… Clan Ghost Bear’s favored design. - Liam's Ghost The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. Early solar system restricted spaceflight. Level 1 was the original tech base used when Battletech started (the setting was 3025). A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. It was also was the preferred ‘Mech of Clan Jade Falcon hero Aidan Pryde in his earlier career. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Draw, Chummer! Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. When starting a new career, your choice of faction determines the mech pools you roll … The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. This ‘Mech is towards the heavier end of the spectrum. Though quite slow, it has thick armor to compensate for its lack of speed. In addition to those, four more distinct non-canon ones can be identified:[1], Your BattleTech News Roundup For November 2020. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. As all of those mechs are canon again, this supplement's unit generation tables are actually accurate and complete. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. The Clans only have a few of these Mechs left, and they are prized possessions. PPCs, Long Toms, Arrow IVs and heavy Gauss rifles. Or mechs that are introduced by roguetech when we select them? All in all it's a great supplement, that honestly has been long missing in the product line. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. The Mechs removed from Technical Readout 3025 Revised were: Locust; Wasp; Stinger; Valkyrie; Ostscout; Phoenix Hawk; Shadow Hawk; Griffin; Wolverine; Thunderbolt; Ostroc; Ostsol; Rifleman; Crusader; Archer; Warhammer; Marauder 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. Catalyst Game Labs, the current owners of BattleTech, have divided history into … That was akward. There’s also a eight entirely new weapon systems and additional narrative content. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphereafter its construction plans were stolen in 2455. A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. A formidable ‘Mech built for the front line. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. The mechs seen in the … It is well armored for a light ‘Mech. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. Included in this book included profiles written up on BattleMechs using Technology levels … Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. However, it can be equipped with jump jets. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. That licensing deal went through before BattleTech began in the form of a 1984 board game. Finally, unlike traditional TT, this game follows hardpoint system which was invented during MW4 era. The Clans have designated it the Summoner. Pirates. A signature and storied BattleMech of the BattleTech Universe. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. Infernos. Download From Nexus Mods. Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. Now with VTOLS! The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. Kittens. Here are the mechs that were originally announced for the game: Light mechs mentioned: Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. It is an easily recognizable ‘Mech with a great emphasis on customization. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Significant development and refinement of the technology followed through subsequent centuries. Despite the lack of speed, it is a favourite for command roles. Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into … BattleTech Dark Age Warbook (abbreviated DAW), is a fan produced TRO created by Battletech fan Michael "Sigil" Todd.This book is a informal guide to combat units (Mechs and Combat Vehicles) found in use during the early Dark age / Gray Monday till the Republic of the Sphere's "Fortress Republic" space wall was erected. It makes every hit count and pays dearly for any one too many. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. Sep 17, 2018 - ONLY THE MECHS DESIGNED FRO BATTLE. The amazingly talented Alexander Iglesias aka Flying Debris did a visual re-imagination of the original mech designs. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. However, their 'Mechs tend to be survivors, easy to maintain and repair. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). -Neko Bijin "It's just that the Hegemony had one answer to every naval problem. A large number can even overwhelm the strongest ‘Mech if coordinated properly. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. *Note* The Black Hawk is the Inner Sphere version of the Nova. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. This ‘Mech is seen in Mechwarrior 3. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Its use declined during Clan Wars of the 3050s. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. Hyades Rim - a BattleTech videogame mod BattleTech 1.9.X compatible - requires all DLCs "Slavish adherence to a formal ritual is a sign that one has nothing better to think about." Full of Clan mechs and new weapons, a “modern” and much different BattleTech than before. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. See more ideas about mech, mecha, battle. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. Catalyst Game Labs, the current owners of BattleTech, have divided history into six eras. Developed by the Clans and the basis for all other BattleArmor. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. The Vulture has an infamously large amount of remakes due to the popularity of the base model. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. MechWarriors of all ages can take command–each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. Did You Know? Build around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. As an OmniMech, it can be heavily modified to suit unique purposes. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. Earliest era referenced, when humanity only resides on its planet of origin. The products they released are grouped in this manner. The BattleMech—King of the Battlefield—was born. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. As a result it is somewhat unpopular with pilots. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. Bandit Kingdoms. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. ... era weapons to the game, in various tiers. A bit of research went into that one, you wouldn't believe how many Star League era mechs went extinct and came back after the Clan Invasion. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. It is very well armed and fairly fast. WikiLists is a FANDOM Lifestyle Community. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. Medium 'Mechs tend to be generalists rather than specialists. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. List of African-American pornographic actors, List of cancelled 3DO Interactive Multiplayer games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". An excellent fire support ‘Mech with missile support and a good speed. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. Even primitive ’Mechs not seen in … Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. This "classic" (or "newseen" as the fans call it) set of mechs is intended to refresh the art for some early era mechs. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. If you're a Battletech fan and are interested in playing this era, it's well worth the money. Phantom 'Mechs. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. A humanoid-shaped machine with long barrels in place of arms. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Carrying powerful arrays weapons making its predecessors look pale in comparison. The Javelin is a reliable scout ‘Mech. - Natasha Kerensky, Blood Legacy. Each of the 25 battlemechs can be heavily customized in the mech bay. However, the design's only gleaming flaw is its slow speed. Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and can adapt to situation! Released are grouped in this manner Gauss Rifle former but succeeds at the expense of firepower some! Minimal armor and the worst weapons loadout, but in any other venue its slow speed and its design. 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